Services / Game art & animation
Art that survives
the build.
Art that looks right in a presentation and drops the frame rate on a mid-range phone is not finished art. We work to a budget agreed before anyone draws anything.
Characters and animation
Designed for the rig and the frame budget they will actually run on.
Environments
Built to read at the size a player sees them, not at the size an artist works at.
UI and iconography
Legible at a glance, on a phone, in sunlight.
Effects
Weighted toward what sells an action, and away from what eats a frame.
Style exploration
A direction chosen on evidence, then held consistently. Built for Unity.
Working with your team
We can own the whole art pipeline or slot into yours. Either way the budget comes first and the style follows it.