Caribbean Games Inc.Work with us

Independent game studio

Games made to be
played together.

We are a small studio with two jobs. We build our own titles — starting with Dekabes Domino — and we build games for people who need a team that ships.

In development

Dekabes Domino

The domino game that already has rules everyone at the table knows. We published it once, and we are building it again. Details when we have some worth sharing.

Dekabes Domino · Follow the devlog

For studios and publishers

We also build other people’s games.

A full team, or the one discipline you are short of. We work inside the process you already have rather than asking you to adopt ours.

01

Full-cycle development

Concept to store. Design, build, art, QA, store submission, and the first patch after launch.

Read more: Full-cycle development
02

Game design & prototyping

Systems, economy and playable prototypes, early enough that changing your mind is still cheap.

Read more: Game design & prototyping
03

Game art & animation

Characters, environments and UI art that survive contact with a real build and a real frame budget.

Read more: Game art & animation

How an engagement runs

01 · Free

A call

Thirty minutes. You describe the game, we tell you honestly whether we are the right team for it. Sometimes the answer is no.

02 · Paid

Discovery

One to two weeks. Scope, technical risks, and an estimate with its assumptions written down. You own the output whether or not you continue with us.

03 · Build

Two-week slices

Something playable at the end of each one, in your hands. No six-week stretches where you see nothing and hope.

Have a game that needs building?

Tell us what it is. We will tell you what it takes.