Caribbean Games Inc.Work with us

For studios and publishers

We build games
for other people.

A full team, or the one discipline you are short of. We work inside the process you already have rather than asking you to adopt ours.

01

Full-cycle development

Concept to store. Design, build, art, QA, store submission, and the first patch after launch.

Read more: Full-cycle development
02

Game design & prototyping

Systems, economy and playable prototypes, early enough that changing your mind is still cheap.

Read more: Game design & prototyping
03

Game art & animation

Characters, environments and UI art that survive contact with a real build and a real frame budget.

Read more: Game art & animation

How an engagement runs

01 · Free

A call

Thirty minutes. You describe the game, we tell you honestly whether we are the right team for it. Sometimes the answer is no.

02 · Paid

Discovery

One to two weeks. Scope, technical risks, and an estimate with its assumptions written down. You own the output whether or not you continue with us.

03 · Build

Two-week slices

Something playable at the end of each one, in your hands. No six-week stretches where you see nothing and hope.

04 · After

Handover

Source, build pipeline, store credentials and the documentation to run it without us. A handover that needs us on call is not a handover.